This class was created by Brainscape user Niamh Sanders. Visit their profile to learn more about the creator.

Decks in this class (13)

4.1 Fundamentals of Programming
The 3 programming concepts 1,
Nested statements definition 2,
Identifiers definition 3
49  cards
4.2 Data Structures
Static vs dynamic data structures 1,
Enumerated definition 2,
Arrays 2 3
45  cards
4.3 Algorithms
Graph traversal definition 1,
Example of breadth first search d...,
Breadth first search process 5 3
17  cards
4.4 Theory of Computation
Algorithm definition 1,
Representational abstraction defi...,
Decomposition definition 3
31  cards
Paper 1 Definitions
Advantages of subroutines 5 1,
Process of stack frames 9 2,
2 types of programming paradigms 3
24  cards
4.5 Fundamentals of Data Representation
Natural numbers 1,
Ordinal numbers 2,
Counting and measurement 3
59  cards
4.6 Fundamentals of Computer Systems
Hardware vs software 1,
Application software definition e...,
Bespoke software definition 3
26  cards
4.7 Fundamentals of Computer Organisation and Architecture
The processor cpu 2 1,
Arithmetic logic unit alu definit...,
Control unit cu definition 3
47  cards
4.8 Consequences of Uses of Computing
Ethics vs morals 3 1,
Social consequences 4 2,
Cultural consequences 3 3
11  cards
4.9 Fundamentals of Communication and Networking
Baud rate 1,
Bit rate 2,
Bandwidth 3
85  cards
4.10 Fundamentals of Databases
Primary keys definition 1,
Simple primary keys definition 2,
Composite primary keys definition 3
39  cards
4.11 Big Data
Big data has to be big in 3x2 1,
Fact based modelling 2 2,
Master dataset definition 3
5  cards
4.12 Fundamentals of Functional Programming
Main features of functional progr...,
Benefits of functional programmin...,
A first class object is one that ...
13  cards

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A Level Computer Science

  • Class purpose General learning

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Computer science A level
  • 39 decks
  • 1059 flashcards
  • 24 learners
Decks: Number Systems And Bases, Chapter 23 Logic Gates, Error Checking And Character Sets, And more!
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