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Decks in this class (73)

1.1.1.1 Components of a Processor
What is the processor,
What is the alu,
What is the purpose of the alu
18  cards
1.1.1.2 Fetch-Decode-Execute Cycle and Registers
What is a fde cycle,
What happens during the fetch phase,
What happens during the decode phase
4  cards
1.1.1.3 Factors affecting CPU Performance
What are the factors affecting cp...,
What is clock speed,
What is a core
6  cards
1.1.1.4 Pipelining
What is pipelining,
What is the purpose of pipelining
2  cards
1.1.1.5 Computer Architecture
What is the von neumann architecture,
What are the advantages of the vo...,
What is the harvard architecture
5  cards
1.1.2.1 RISC and CISC processors
What is a risc,
What are features of a risc,
What is a cisc
4  cards
1.1.2.2 Graphics Processing Unit (GPU)
What is a gpu
1  cards
1.1.2.3 Multi-core and Parallel Systems
What is a multicore system,
What is a parallel system
2  cards
1.1.3.1 Input, Output and Storage Devices
What are input devices,
What are some examples of input d...,
What are output devices
5  cards
1.1.3.2 The Use of Storage
What is a storage device,
What is magnetic storage,
What are some types of magnetic s...
13  cards
1.1.3.3 RAM and ROM
What is ram,
What is rom
2  cards
1.1.3.4 Virtual Storage
What is virtual storage
1  cards
1.2.1.1 Operating Systems
What is an os,
What are some types of operating ...,
What is a distributed operating s...
5  cards
1.2.1.2 Memory Management
What is memory management,
What are some forms of memory man...,
What is paging
5  cards
1.2.1.3 Interrupts
What is an interrupt,
What is an isr
2  cards
1.2.1.4 Scheduling
What is scheduling,
What are 5 types of scheduling,
What is round robin scheduling
7  cards
1.2.1.5 Types of Operating System
What are 5 types of os,
What is a distributed os,
What is an embedded operating system
6  cards
1.2.1.6 BIOS
What is the bios,
What tests does the bios run,
What is the bootstrap
3  cards
1.2.1.7 Device Drivers
What are device drivers,
How do device drivers work,
How are device drivers an example...
3  cards
1.2.1.8 Virtual Machines
What is a virtual machine,
What is intermediate code,
What are virtual machines used for
4  cards
1.2.2.1 Nature of applications
What is an application,
What are the two types of software,
What is application software
6  cards
1.2.2.2 Utilities
What are utilities,
What are 5 examples of utilities,
What is compression
7  cards
1.2.2.3 Open Source vs Closed Source
What is source code,
2  cards
1.2.2.4 Translators
0  cards
1.2.2.5 Stages of Compilation
0  cards
1.2.2.6 Linkers, Loaders and use of Libraries
0  cards
1.2.3.1 Programming Methodologies
0  cards
1.2.3.2 Merits, Drawbacks and uses of Programming Methodologies
0  cards
1.2.3.3 Writing and Following Algorithms
0  cards
1.2.4.1 Programming Paradigms
0  cards
1.2.4.2 Procedural languages
0  cards
1.2.4.3 Assembly Language
0  cards
1.2.4.4 Modes of Addressing Memory
0  cards
1.2.4.5 Object-Oriented Languages
0  cards
1.3.1.1 Lossy vs Lossless compression
0  cards
1.3.1.2 Run length Encoding and Dictionary Coding for Lossless Compression
0  cards
1.3.1.3 Symmetric and Asymmetric Encryption
0  cards
1.3.1.4 Different Uses of Hashing
0  cards
1.3.2.1 Relational Database
0  cards
1.3.2.2 Handling Data
0  cards
1.3.2.3 SQL
0  cards
1.3.2.4 Referential Integrity
0  cards
1.3.3.1 Networks and Protocols
0  cards
1.3.3.2 The Internet Structure
0  cards
1.3.3.3 Network Communication
0  cards
1.3.3.4 Network Security and Threats
0  cards
1.3.3.5 Network Hardware
0  cards
1.3.3.6 Client-Server and Peer-to-Peer
0  cards
1.3.4.1 Web Development
0  cards
1.3.4.2 Search Engine Indexing
0  cards
1.3.4.3 Server and Client Side Processing
0  cards
1.4.1.1 Data Types
0  cards
1.4.1.2 Representing Positive Integers in Binary
0  cards
1.4.1.3 Negative Numbers in Binary
0  cards
1.4.1.4 Subtracting in Binary using Two’s Complement
0  cards
1.4.1.5 Hexadecimal
0  cards
1.4.1.6 Floating Point Numbers in Binary
0  cards
1.4.1.7 Normalization
0  cards
1.4.1.8 Addition and Subtraction of Floating Point Numbers
0  cards
1.4.1.9 Bitwise Manipulation and Masks
0  cards
1.4.1.10 Character Sets for Representing Text
0  cards
1.4.2.1 Arrays, Records, Lists, and Tuples
0  cards
1.4.2.2 Linked Lists, Graphs, Stacks, Queues, and Trees
0  cards
1.4.3.1 Logic Gate Diagrams and Truth Tables
0  cards
1.4.3.2 Combining Boolean Operations
0  cards
1.4.3.3 Manipulating Boolean Expressions
0  cards
1.4.3.4 Simplifying Boolean Algebra
0  cards
1.4.3.5 Logic Circuits
0  cards
1.5.1.1 The Data Protection Act 1998
0  cards
1.5.1.2 The Computer Misuse Act 1990
0  cards
1.5.1.3 The Copyright, Design and Patents Act 1988
0  cards
1.5.1.4 The Regulation of Investigatory Powers Act 2000
0  cards
1.5.2.1 Moral, social, ethical and cultural opportunities and risks of digital technology:
0  cards

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A-Level Computer Science

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