further maths a-level cards

This class was created by Brainscape user Zeeshan Yousuf. Visit their profile to learn more about the creator.

Decks in this class (27)

Chapter 1 - Complex Numbers 1
i and Argand Diagrams, this chapter is definitely not imaginary...
15  cards
Chapter 2 - Algebra and Series
Roots of Polynomials, Inequalities, Summing Series, Proof by induction and Maclaurin: this is a long series...
10  cards
Chapter 3 - Curve Sketching 1
Rational Functions, Polar Coordinates, and Conic Sections... try to be rational with this one.
17  cards
Chapter 4 - Integration 1
Mean Values and Volumes of Revolution. This chapter is short and sweet, but be careful not to spiral out of control.
4  cards
Chapter 5 - Matrices 1
Matrix Properties, Arithmetic, Transformations, and Equations... what's it going to be? The red pill? Or the blue pill?
32  cards
Chapter 6 - Vectors 1
Vector Equations of a line, Scalar Product and Finding Distances. It's all about finding your direction...
6  cards
Chapter 7 - Forces and Energy
Work, Energy, and Power, Hooke's Law, and Dimensional Analysis. May the force be with you for this chapter...
9  cards
Chapter 8 - Momentum
Conservation of Momentum, Collisions, and Impulses. Keep the momentum going!
4  cards
Chapter 9 - Circular Motion 1
Kinematics of Vertical and Horizontal motion... Keep on rolling!
3  cards
Chapter 12 - Graphs and Networks 1
(*deep inhale*) Graphs and Networks, Traversals, Kruskal's and Prim's Algorithms, The route inspection and travelling salesman problems and Network Flows (*exhales*) this chapter is a huge tour...
30  cards
Chapter 13: Critical Path Analysis 1
Activity Networks and Critical Paths... You can totally do a forward and backward pass with this small topic.
0  cards
Chapter 14: Linear Programming and Game Theory 1
Constrained Optimisations, and Zero-sum and Mixed-strategy games... It really isn't as fun as it sounds but you'll always have the play-safe if you get through it!
0  cards
Chapter 15: Abstract Algebra
Binary Operations and Modular Arithmetic... anything is possible in this abstract chapter.
0  cards
Chapter 16 - Complex Numbers 2
Exponential Form, De Moivre's Theorem, Roots of Unity. This A-Level Topic is far from e-z*. So keep up!
10  cards
Chapter 17: Series
Summing Series (partial fractions edition) and Maclaurin Series 2. This chapter can get partially difficult to remember but use my flashcards, and thank me later...
1  cards
Chapter 18 : Curve Sketching 2
Reciprocal and Modulus Graphs, Transformations, Hyperbolic Functions, and Oblique Asymptotes. Make sure you're 'totes functioning, with these flashcards...
1  cards
Chapter 19: Integration 2
Improper Integrals, Inverse Trigonometric Functions, Hyperbolic Functions, Partial Fractions, Reduction Formulae, Polar graphs and areas, and Lengths and Surface Areas. This is by far the meatiest calculus topic you've ever seen...
11  cards
Chapter 20: Differential Equations
First and second order equations, all the harmonic motion, and coupled equations... I wonder why this one isn't in the mechanic section of the book...
19  cards
Chapter 21: Numerical Methods
Numerical and Euler's Method. This will take a lot of recursion.
5  cards
Chapter 22: Matrices 2
Determinants, inverse matrices, linear equations, manipulating determinants, and eigen-everything. You'll need a lot of determination for this chapter. But you'll be 'the one' after you're done.
13  cards
Chapter 23: Vector 2
The vector product, equation of a plane, and finding more distances... Is it a bird, is it a plane? Yes it is.
16  cards
Chapter 24: Circular Motion 2
TBD - Not there yet :|
0  cards
Chapter 25: Centres of Mass and Stability
TBD - Not there yet :|
0  cards
Chapter 28: Graphs and Networks 2
TBD - Not there yet :|
3  cards
Chapter 29: Critical Path Analysis 2
TBD - Not there yet :|
0  cards
Chapter 30: Linear Programming and Game Theory 2
TBD - Not there yet :|
0  cards
Chapter 31: Group Theory
TBD - Not there yet :|
0  cards

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further maths a-level cards

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