This class was created by Brainscape user Hao Le. Visit their profile to learn more about the creator.

Decks in this class (14)

Lecture 2 (Perspective and Polygonal Geometry)
Wtf is the virtual camera what ca...,
Wtf is the pinhole camera model,
How many camera perspectives are ...
10  cards
Lecture 3 (Rendering Pipeline)
What is the direct3d 11 pipeline,
Wtf is shaders,
How does culling work which direc...
15  cards
Lecture 4 (Camera Control)
Wtf is roll pitch yaw zoom focal ...,
What are the approaches to camera...,
What are the application domains ...
8  cards
Lecture 5 (Fractal Geometry and Landscapes)
Wtf is a fractal,
What are some manifestations of f...,
Approaches to generating 3d lands...
11  cards
Lecture 6 (Illumination Models)
What are the different surface types,
Give an example of a self luminio...,
Wtf is a refractive surface type ...
33  cards
Lecture 7 (Surface Rendering and Shading)
What are the shading techniques e...,
What are the smooth shading techn...,
Wtf is texture mapping
19  cards
Lecture 9 (Particle Systems)
What is the primary use of the ge...,
What is the geometry shader most ...,
What is a particle system
23  cards
Lecture 10 (Input Mechanisms)
Keyboard,
Wtf is eye tracking,
Why are touch controls good
10  cards
Lecture 11 (Human Cognition)
What are the 4 stages of focussed...,
How to grab the attention of a us...,
Where should blue colour be used why
14  cards
Guest – Lecture 12 (Augmented Reality)
What is augmented reality,
What is mixed reality,
Describe the mixed reality contin...
9  cards
Lecture 13 (Evaluation Techniques)
Why involve humans,
What is evaluation,
Where does evaluation occur
30  cards
Guest – Lecture 14 (Gaze Interaction)
Gaze principles gaze signals ____...,
Identify the main principle conta...,
Identify the main principle conta...
3  cards
Guest – Lecture 15 (Virtual Reality)
0  cards
Lecture 8 (Collision Detection)
What is collision detection,
What are the collision detection ...,
Describe continuous a priori
18  cards

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Graphics MST

  • Class purpose General learning

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