This class was created by Brainscape user Aria Raná.

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Decks in this class (11)

1 - Introduction
What is an affordance 1,
What is a signifier 2,
What is usability in hci 3
7  cards
2 - Fundamentals
Why are discoverability and under...,
What is schneiderman s strive for...,
What is schneiderman s enable fre...
26  cards
3 - Feedback Cycles
What is the user centered design ...,
What type of prototype do you dev...,
What type of prototype do you dev...
14  cards
4 - Cognition for HCI
What is experimental cognition 1,
What is reflective cognition 2,
Which type of cognition is more r...
32  cards
5 - Introduction to Human-Robot Interaction
What s the difference between hri...,
What does the matching the form a...,
What does the underpromise and ov...
28  cards
6 - Development Life Cycles, Prototyping, and Task Analysis
What is a sequential development ...,
What is the waterfall model 2,
Name the steps of the addie model 3
44  cards
7 - Interface Visual Design, Interaction Design, Error Management
What can be done to make a system...,
How can interaction be made clear...,
What is the 3 click rule 3
10  cards
9 - Engagement flow, choices, and stickiness
What theory can be used to engage...,
What is a flow state 2,
What is a flow state 3
39  cards
10 - User Research and Evaluation
Why is it important to test our p...,
In what circumstances can a produ...,
When should an evaluation be cond...
23  cards
11 - Building smart societies
What are the three pillars of per...,
What is persuasive technology 2,
In relation to persuasive technol...
16  cards
12 - Intelligent User Interfaces
An intelligent user interface is ...,
What is an interface 2,
Describe a standard user interface 3
8  cards

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Human-Computer Interaction

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