This class was created by Brainscape user Daniel Fernandes. Visit their profile to learn more about the creator.

Decks in this class (15)

Chapter 01 - Human Engineering Acceptable Performance
System 1,
System designers 2,
Human performance 3
12  cards
Chapter 02 - Human Limits & Differences
Three categories of limits 1,
Response time 2,
Reaction time comparison 3
7  cards
Chapter 03.1 - Sensing & Responding
Senses 1,
Sensing vs perception 2,
Threshold 3
18  cards
Chapter 03.2 - Speech Communication
Speech communication chain 1,
Noise design implications 2,
Signal to noise ratio 3
9  cards
Chapter 03.3 - The Body and Performance
2 reasons to consider body dimens...,
Anthropometry 2,
Designing population 3
9  cards
Chapter 04.1 - Cognitive Processing & Performance
Major components in human cogniti...,
Cognitive stages 2,
Ability 3
13  cards
Chapter 04.2 - Perception, Problem Solving and Decision Making
Perception sources 1,
Perceptual processes 2,
Schema 3
18  cards
Submarine Research
Cognitive engineering 1,
Cognitive engineering solution 2,
Cognitive engineering approach 3
21  cards
Chapter 05 - Memory
Three types of human memory 1,
Sensory memory 2,
Sensory memory for vision 3
26  cards
Chapter 07 - Interactive Design & Prototyping
General activities during prototy...,
System design methodologies 2,
2 types of software prototyping t...
8  cards
Chapter 08 - Usability Studies & Usability Testing
Usability studies 1,
Usability tests 2,
Methods for usability studies 3
10  cards
Chapter 10 - Input and Output Devices
Visual displays 1,
Favor visual presentation if 2,
Other major considerations 3
28  cards
Chapter 12 - Interaction Issues
User friendly 1,
Acceptance factors 2,
Worst case scenario 3
24  cards
Creating a Well-Designed User Interface by Tandy Trower
Developing a user centered design...,
Cognitive issues how are people w...,
Seven deadly temptations 3
14  cards
Gerhardt-Powals’ cognitive engineering principles
Automate unwanted workload 1,
Reduce uncertainty 2,
Fuse data 3
9  cards

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Human Computer Interface

  • Class purpose General learning

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