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RS: Usability & User experience Evaluation
RS: Usability & User experience Evaluation
By: Zita Leijn
1. Introduction, 2. No theme?, 3. Qualitative methods5Decks148Flashcards1Learner -
Usability & User Experience Design Evaluation
Usability & User Experience Design Evaluation
By: Kamiela Vallenduuk
Usability & UX evaluation slides information, Usability & UX evaluation Article information2Decks165Flashcards11Learners -
Usability Evaluation Methods
Usability Evaluation Methods
By: Wei Kai Khoo
Introduction to Usability, Cognition, Heuristic Evaluation4Decks69Flashcards1Learner -
Human Computer Interaction
Human Computer Interaction
By: Emily Nilsson
Introduction, Design Process, The Terminology of Donald Norman10Decks114Flashcards7Learners -
private stuff
private stuff
By: Justin Ooi
UCD, NF, TA7Decks101Flashcards4Learners -
Interaction Design for Usability
Interaction Design for Usability
By: Geon Oh
L1: User-Centered Bootcamp, L2: Visual Design for Usability, L3: Navigation & Menu Design15Decks299Flashcards92Learners -
Human Computer Interaction
Human Computer Interaction
By: Freddie Saunders
Lecture 1: Human Computer Interaction and Usability Introduction, Lecture 2: User-Centred Design, Lecture 3: State Transition Networks (STNs)14Decks148Flashcards22Learners -
M364 Revision
M364 Revision
By: Rob Someone
Unit 1: What is Interaction Design?, Unit 2: Goals and design principles, Unit 3: The process of interaction design13Decks714Flashcards13Learners -
PSY105
PSY105
By: Grace Smith
A) Technology usability, A) Attentional limitations, A) Cognitive Variability11Decks135Flashcards4Learners -
HCI
HCI
By: Max Oversteegen
Computers en media, User interface en interactie types, Usability goals18Decks177Flashcards11Learners -
CS/UX: Interaction Design for Usability
CS/UX: Interaction Design for Usability
By: Cavatina Elegy
L1: User-Centered Bootcamp, L2: Visual Design for Usability, L3: Navigation & Menu Design15Decks299Flashcards8Learners -
Human Computer Interaction
Human Computer Interaction
By: kai heng Loh
11: A/B Testing, 10: Experimental Design, 9: Motor Behavior Models13Decks121Flashcards5Learners -
UI/UX Design (Unit 6)
UI/UX Design (Unit 6)
By: John Badiola
6.1.3: What is User Research and Why is it Important?, 6.2.4: Evaluative Research: Definition & Methods, 6.2.8 A Simplified, Mixed Methods Roadmap: How to Marry Quant + Qual for More Insightful Results13Decks258Flashcards3Learners -
Web Info
Web Info
By: Caiti and Commerce of Reynard
Intro, Failure of Web Apps, Potential Exam Questions23Decks261Flashcards10Learners -
Experimental design in context: Usability and Cognition
Experimental design in context: Usability and Cognition
By: Luke Hutchinson
Week 1 - Technology Usability, Week 2 - Cognitive limitations, Week 3 - Cognitive variability11Decks199Flashcards2Learners -
IB Computer Science HL
IB Computer Science HL
By: Edward DUNNE
1.1.1 - Identify the context for which a new system is planned., 1.1.2 - Describe the need for change management., 1.1.3 - Outline compatibility issues resulting from situations including legacy systems or business mergers.75Decks281Flashcards18Learners -
Comp Sci 570
Comp Sci 570
By: Benjamin Chylla
Heuristic Evaluation (Quiz 5), Scenario-Based Design (Quiz 6), Contextual Inquiry (Week 2)5Decks167Flashcards1Learner -
HCI
HCI
By: Ross Worton
Week 1 - Intro to the Module, Week 2 - PACT, Week 3 - Psychology8Decks71Flashcards3Learners -
UX Evaluation
UX Evaluation
By: Michelle Partidas
Module 1: Why Evaluate UX Experience?, Module 2: The Evaluation Mandate, Module 3: The Usability Test Plan3Decks50Flashcards1Learner -
A level Engineering
A level Engineering
By: Adam Gilbert
definitions, 1.3 how can usability be considered when designing prototypes, 2.1 why is it important to analyse and evaluate products as part of the design and manufacturing process12Decks108Flashcards2Learners -
OCR design and technology
OCR design and technology
By: Ayah Hamed
1. Identifying requirements (1.1 What can be learnt by exploring contexts that design solutions are intended for?), 1. Identifying requirements (1.2 What can be learnt by undertaking stakeholder analysis? ), 1. Identifying requirements (1.3 How can usability be considered when designing prototypes?)20Decks92Flashcards2Learners