FOIs A&B Flashcards

1
Q

Human Behavior

A

Attempt to explain why humans act the way they do

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2
Q

Maslow’s Heirarchy

A
Physiological
Security
Belonging
Esteem
Cognitive & Aesthetic
Self-Actualization
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3
Q

Defense Mechanisms

A
Denial
Repression
Displacement
Rationalization
Fantasy
Compensation
Projection
Reaction Formation
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4
Q

Anxiety

A

Feeling of worry, nervousness or unease often about something that is going to/could happen

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5
Q

Normal Reactions to Stress

A

Rapid & Exact response

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6
Q

Abnormal Reactions to Stress

A

PRESIM

Painstaking Self-Control
Rapid change in emotion
Extreme over-cooperation
Sever Anger
Inappropriate Laughter/Singing
Marked changes in Mood
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7
Q

Basic Elements of Communication

A

Source, Symbol, Receiver

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8
Q

Barriers of Effective Communication

A

Confusion btwn symbol & what it represents
Overuse Abstraction
Interference
Lack of common experience

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9
Q

Developing Communication Skills

A

LIQIR

Listening
Instructional Communication
Questioning
Instructional Enhancement
Role Playing
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10
Q

Learning Theory

A

BICC

Behaviorism
Information Process Theory
Cognitive
Constructivism

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11
Q

Learning

A

Change in behavior as a result of experience

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12
Q

Perceptions

A

grouping of senses from past experiences

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13
Q

Factors Affecting Perception

A

GSTEP

Goals & Values
Self- Concept
Time & opportunity
Element of Threat
Physical Organism: sensing new experiences
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14
Q

Insight

A

Grouping of perceptions in meaningful wholes

as perceptions accumulate, insight developed by assembling perceptions into larger blocks of learning

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15
Q

Acquiring Knowledge

A

MUC

Memorization
Understanding
Concept Learning: ability to apply knowledge

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16
Q

Laws of Learning

A

REEPIR

Readiness
Exercise
Effect- strengthened by positive experience
Primacy- first learned best learned
Intensity- more effect from real thing
Recency
17
Q

Domains of Learning

A

CAP

Cognitive- thinking
Affective- feeling
Psychomotor- doing

18
Q

Cognitive Domain of Learning

A

RUAC

Rote
Understanding
Application
Correlation

19
Q

Affective Domain of Learning

A

ARVOI

Awareness- open & willing to learn
Response- active participation
Value- determines training is valuable
Organizing- organizes info with personal belief system
Integration- incorporates training value into life

20
Q

Psychomotor Domain

A

OIPH

Observation
Imitation- attempt to do what is observed
Practice- repeats skill over & over
Habit- skill becomes second nature

21
Q

Characteristics of Learning

A

PEAMI

Purposeful- learn best when activity furthers goals
Result of EXPERIENCE
Active Process- need to react/respond
Multifaceted- involve >1 skill type (verbal, motor..etc)
Incidental- pick up other skills/knowledge unrelated to
task at hand

22
Q

Acquiring Skill Knowledge

A

CAA

Cognitive- memorization; requires full & undivided
attention
Associative- practices skill, can now asses & make
changes to own skill
Automatic Response- performance is rapid & smooth

23
Q

Types of Practice

A

DBR

Deliberate- practice specific area & get feedback
Blocked- repetition until auto response (doesn’t improve
long-term memory)
Random- mixing skills, better retention, more meaningful

24
Q

Scenario Based Training: Good scenario has

A

CTC
Clear objective
Tailored to needs of student
Capitalized on subtle diffs local environment

25
Q

Errors (Types)

A

Slip- Error of Action; plan to do one thing, inadvertently
do something else
Mistake- Error of Thought; plan to do wrong thing & is
successful

26
Q

Reducing Errors

A

DR CULT

Develop Routines- standardized procedures
Raise Awareness- wary of changing conditions/out of
ordinary
Check for Errors- actively look for errors/common errors
Use Reminder- checklists, heading bugs, etc
Learn & practice- lower freq & magnitude of mistakes
Take time- faster/unfamiliar pace increases errors

27
Q

Components of Memory

A

SSL

Sensory Memory- receive input from 5 sense, process
quickly
Short Term Memory- working memory, fades depending
on individuals priority
Long Term Memory- where info stored for future use
(recall)

28
Q

Forgetting

A

RIFRS

Retrieval Failure
Fading- forget over time if not used
Interference- new experience overshadow old
Repression- unconsciously forget negative experience
Suppression- consciously….

29
Q

Retention of Learning

A

MR LAMP

Meaningful Rep aids Recall
Recall prompted by association
Learning with all senses
Attitudes favorable aid retention
Mnemonics
Praise Stimulates Recall
30
Q

Transfer of Learning

A

Positive Transfer- past knowledge support new learning

Negative Transfer- past confuses/ detracts from new lerning

positive transfer is a primary objective, ensure students understand that what they have learned can be APPLIED TO OTHER SITUATIONS