cct109 final Flashcards

(35 cards)

1
Q

Digital Rights Management (DRM)

A

“DRM can be defined as the set of technical and legal mechanisms applied to help control access to and distribution of copyrighted and other protected material in the digital environment. “

The DRM-driven approach is criticized as an insufficient solution because it has at least three adverse consequences:

  1. Diminished consumer privacy, as DRMs generate significantly increased functional capability to monitor online user behaviour
  2. Reduced innovation potential, as the development of new methods to attack peer-to-peer file-sharing networks and applications can inhibit the capacity for “follow-on” or “second” innovators to build on copyrighted innovations (as we noted above)
  3. Greater imbalances in the relationship between copyright holders and users of copyrighted materials; it is impossible to program fair use/fair dealing exceptions into DRM systems, since fair use is a complex legal mechanism with outcomes that are dependent on individual aspects of each case”
  • Responses to copyright issues in the media and entertainment sectors have often been aggressive
  • Technological protection measures generally and digital rights management (DRM) in particular

DRM challenges:
- Cost vs solution - it costs a lot to develop and implement digital rights
More disadvantages:
- DIminished consumer privacy
- Reduced innovation potential
- Imbalances in the relationship between copyright holders and users

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Political Economy

A
  • Focuses on politics and power relations embedded in tech development and use
  • Understanding of historical and current economic, social relations of production, military priorities, the role of state, gender and maintenance of racist hierarchy of power
  • New media is a business
  • Access to resources at various levels influence the directions that new media developments take: includes investment capital, political influence and to the technology themselves on the part of potential users
  • Inequalities of access
  • Political economy does not buy into new media hype and optimism. - Political economists are skeptical about the claims that new media leads to fundamental social change
  • Evidence of old media monopolies which are deeply connected to new media forms
    –> Kumar (2005) “the imperatives of profit, power and control seem as predominant now as they have ever been”
    Ex. telecom industry
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Copyright

A

Among the issues raised are the following:
1. The balance between public good and private benefit criteria for use of and access to information
2. The balance between individual rights of ownership and social use for common benefit
3. The nature of knowledge as both a commodity for commercial exploitation and as a public good for common use
4. The best ways in which to promote and equitably share the benefits of creativity in an age of digital networks for people, communities, nations, and global humanity

“Copyright presumes that original forms of creative expression can belong to individuals, who have both a moral right to ownership and a legitimate economic right to derive material benefit from the use of these ideas and works by others. It also presumes that the use of their original ideas and works should be subject to the laws of free and fair exchange, that there should be adequate compensation for use by others, and there should be safeguards against misuse”
→ At the same time, new ideas draw from an existing amalgamation of ideas, which need to exist in the public domain as Fair Use

“In order to balance these competing claims on knowledge, copyright law divides up the possible rights in and uses of a work, giving control over some of these rights to the creators and distributors and control over others to the general public”

  1. Ideas or concepts cannot be copyrighted, rather the work formed based off said ideas can be
  2. “Second, what the author or creator has an exclusive right to is the creative expression contained in a work, not the physical form in which that work is produced and distributed”
    → Ex. how an author owns moral rights, but the publisher owns distributing rights, still paying royalties to the author
  3. “These fair use or fair dealing provisions for private, non-commercial uses without authorization have been typically applied to the photocopying of works in public libraries, but are now extensively applied in the copying of software applications and the placing of materials online (e.g., sections from books and academic journals used for teaching purposes”

2012 canadian copyright law act changes brought us digital locks

“Digital locks—also known as copy protection—are technical ways of preventing people from copying material or otherwise infringing on the rights of copyright holders. The controversy over protection of digital locks arises when users have rights—to back up your music downloads, for example—but might not be able to exercise those rights because to do so they would have to break the digital lock and the lock itself is protected by law.”

Importance of the Public Domain
- They lay out a number of principles that help clarify why the public domain is so important and how it can be protected:
- The public domain is the rule; copyright protection is the exception.
- Copyright protection should last only as long as necessary to achieve a reasonable compromise between protecting and rewarding the author for their intellectual labour and safeguarding the public interest in the dissemination of culture and knowledge.
- What is in the public domain must remain in the public domain.
- The lawful user of a digital copy of a public domain work should be free to (re)use, copy, and modify such work.

Contracts or technical protection measures that restrict access to and reuse of public domain works must not be enforced. (COMMUNIA 2009)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Free-to-Play/Freemium

A

“Increasingly used on the revenue side are new models such as “freemiums,” in which games are free to acquire—usually by downloading—but then create a demand for additional in-game item purchases that cost money. These in-game purchases either remove annoying advertising or provide additional advantages, such as abilities or weapons or desirable attributes that are either unavailable or rarely available to the players who do not choose to make purchases. In-game purchases are a significant part of the revenue model for social games, as well as a growing number of mobile phone games. The percentage of people who buy in-app items may be small, but the impact is large.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Surveillance & Privacy

A

Privacy:
- Ability of an individual or group to seclude themselves or information about themselves, expressing information selectively
- Boundaries and content of what is considered private vary across cultures and individuals
- Political and social right for the security of person
→ New media changes the view of privacy

Being known
- You need to give up some level of privacy to be function as part of society
→ To be a citizen, resident or consumer requires a level of personal information of who you are and what you do

  • Exchange for information for access has always been historically clear
    → 1930’s - sin numbers, tracks earnings over lifetime, earnings determine old age security benefits

Privacy vs surveillance
- Constant surveillance - least understood and most controversial
- Coordinated and organized observation of someone to control their behaviour
→ Not just watching, being watched has an impact on society
→ Foucault demonstrates this with “panopticon” where prisoners are always seemingly in view of a guard, prisoners police themselves → The power of an invisible and omnipotent threat

Surveillance has commercial, state, personal and criminal aspects
- State collection of data is very unregulated
- Ambivalence of unsettled debates like data from credit cards, loyalty programs, cookies and biometrics → lack of concern, powerful people profits

Specific contexts of exchange and disclosure, harmful when it leaves its contexts, though some harms can come from surveillance itself

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Luddism

A

Luddite → someone who opposes technologies
Originated from the 1800’s, workers destroying mill machinery that was replacing their jobs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Knowledge/Post-Industrial Economy

A

Knowledge based economy has contributed to the rise of creative/service based industries:
- “The relationship between information, knowledge, and creativity, and the ways in which sustained technological and economic innovation are accompanied by social, cultural, and institutional innovation, is strongly connected to the rise of creative industries”

  • “Across all sectors the knowledge content of products and processes is rising. . . . Knowledge push and market pull have made know-how the critical source of competitive advantage in the modern economy.” - Leadbeater

→ Exemplified by mobile device ecosystems (technological convergence) that make us value the services over the hardware itself

Knowledge push, market pull
- “The concept of knowledge push refers, first, to the growth in outputs in education and scientific research arising from public and private investment, and second, to the ways in which ICTs speed up the production, collection, and dissemination of such research outcomes. The outcome of this research is more rapid transformation of new products, services, activities, and processes (David and Foray 2002). Market pull factors that promote the rise of a knowledge economy include economic globalization, increased competition, greater sophistication in consumer demand, and the growing importance of intangible assets, such as branding and know-how, to competitive advantage.”

Knowledge and Information
- “At an epistemological level, they distinguish knowledge from information on the basis of the personal dimensions of ownership of knowledge, the difficulties in disembedding knowledge as content from those who possess it, and that knowledge transfer requires a learning process, which takes time and effort.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Global Games Industry

A

How the Gaming Industry Profits:
- “Global revenues in the games sector were projected to be at least US$159 billion in 2020 with more than 2.5 billion gamers around the world”
- “Kline and colleagues (2003:24) identify interactive games as “the ‘ideal commodity’ of a post-Fordist/postmodern/promotional capitalism—an artifact within which converge a series of the most important production techniques, marketing strategies, and cultural practices of an era.””

“Industry profitability is typically tied to the software (i.e., the games), with hardware sold at minimal sustainable costs and often at a loss. More recently, games development has been dominated by the rise of middleware, which straddles the hardware/software divide. Middleware involves the development of game engines, including physics engines that can be repurposed for different games, and also “renderware,” which turns mathematical models of shapes (called “wire frames”) into shapes with colour, shadow, texture, and even sweat”
- Middleware represents an increasing standardization of the industry

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Globalization

A

Globalization describes:
- The rise of multinational corporations
- International production, trade, and financial systems
- International communications flows
- Global movements of people and the increasingly multicultural nature of societies
- Developments in international law
- Global social movements (e.g., environmental activism)
- The development of international governmental organizations, regional trading blocs, and international non-governmental organizations
- Global conflicts, such as the widespread war on terror after the September 11 attacks on the World Trade Center and the Pentagon

  • Said developments are not new as trade has been established in north america even before columbus arrived in native communities, however these attributes are uniquely augmented with the rise of new media
  • Social mobilization was taken to another level starting with protests outside of the World Trade Center in 1999 for the battle in Seattle, using new media to both organize the gathering and document the events that took place
  • Sites for secure communication between online activists were created following this, although said sites have been for the most part overshadowed by the secure messaging functions on other sites
  • Social media has since been claimed (more or less) as a legitimate tactic in social activism and politics
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Regulatory Capture

A
  • Happens when a political entity is undercut by the very forces it is trying to regulate
  • Government policies are then developed to serve a special interest over that of the public
  • Troubling in technology policy

The revolving door:
- A useful concept for understanding how regulatory capture operates in three ways mapped by the regulatory capture lab:
1. Exit stage → a government position exits public office for a private position that is close to the field that they previously regulated (ex Powell (?) leaving the government position of regulation to a lobbying company)

  1. Entry stage → leave private sector to enter public office government yada yada ex. Leslie Church
  2. Circular stage → private to public then back to private again bringing knowledge and contacts from government
    - Really common in big tech
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Astroturfing

A

“Machine-generated comments in online forums and platforms such as Twitter and Facebook can be crafted to resemble the work of real humans, suggesting a groundswell of support (or opposition) for a topic or policy when no such support exists. Sometimes called “astroturfing” (likening it to the artificial grass that covers soccer and football fields), this practice of generating a fake “buzz” (or opposition) is being applied in commercial and political realms and is driven by algorithms and machine learning that can be said to constitute a form of artificial intelligence.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Creative Commons

A
  • “but rather free in the sense that creativity and innovation are best served by information and culture that is as widely available as possible. In this respect, belief in the intrinsic value of an “information commons” or a “creative commons” is threatened by recent initiatives to strengthen the intellectual property rights regime, which is seen as presenting the danger of creating “a ‘permission culture’—a culture in which creators get to create only with the permission of the powerful, or of the creators of the past”
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Digital Platform

A

Platforms are hosts (infrastructure) for a multitude of content sharing purposes. They can be used to share photos, websites, markets, videos, etc.

  • Google or web 2.0 in general is a platform for various creators to engage and build their own services/goods without needing to create their own infrastructure. This makes starting a new business much easier.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Cyber-Libertarianism

A

“The concept of internet governance is useful as an alternative to strong notions of cyber-libertarianism (particularly found in US user communities), which view the infrastructure of the internet as manageable through self-governance. Cyber-libertarianism was a key tenet of internet pioneers, like those associated with the Electronic Frontier Foundation (EFF), who saw in the internet a “platform which will allow every person to speak their mind and query the world to create their own point of view” (EFF n.d.).”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Hype & Counterhype

A

Hype:
- Recurring features of new media tech, ex. Development of the internet and popularization of digital media technologies in general
- Generating excitement and optimism with tech → the idea that tech will transform your life for the better - a sort of utopian view
- Attitude is characterized by many analyses of the internet in the 90’s, also tended to deflect or ignore criticism
- Marketing tactic - very commercialized
- This led to the dot com crash of 2001, where a lot of people invested in new websites because of the hype surrounding them, only to lose money when things didn’t pan out

Counter-hype:
- The inverse of hype. This is the belief that new technology doesn’t have the ability to improve daily life. Someone who opposes technology can be called a luddite. This phenomenon started in the 1800’s with manufacturing workers destroying machinery that was taking their jobs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Intermediation and disintermediation

A

Important implications → disintermediation and reintermediation
- How products get to you
- Models: Traditional distribution (manufacturers - wholesalers - distributors - retailers - consumers), disintermediation (manufacturers straight to consumers - b2c), reintermediation ex amazon (manufactures - electronic intermediaries - consumers)

Disintermediation allows the producers and consumers to access each other directly

Reintermediation occurs when intermediary functions remain but are conducted by organizations whose operations are driven by the new ecommerce marketing logics
- Ex product and service customization, multiple modes of communication with customers, etc
- “The classic example of this is Amazon, which has positioned itself in between consumers and manufacturers and has removed wholesalers, distributors, and retailers.”

17
Q

Canadian Radio and Telecommunications Commission (CRTC)

A

“It might at first seem to be an odd assertion, but declining to regulate (which is called forbearance in legal terminology) is also a policy option for governments. In Canada, this has had significant effects in two new media domains in particular: mobile phones and the internet. When mobile phones were first developed, they were seen as an extension of the existing telephone system and, as such, logically subject to regulation by CRTC.”

Would cell phones be regulated as an extension of telephones?
- “CRTC, following government policy as well as the economic thinking of the day, decided on the latter stance: They would forbear from making significant regulations and allow a more competitive open market, as with automobiles, home furniture, or computers.”

“Although internet access is typically provided through the infrastructure of existing regulated businesses (usually a cable or telephone provider), CRTC decided to not regulate internet services beyond a few basic aspects. Importantly, they decided not to get involved in internet content. Content regulation was never a part of telecommunications regulation—the law is explicitly designed to ensure carriers are not liable for and need not monitor what people say on the telephone, apart from criminal prosecutions that are addressed in other parts of the law.”

18
Q

Digital Millenium Copyright Act (DMCA)

A

“In the United States, the Digital Millennium Copyright Act was passed by Congress in 1998” - a copyright law that prevents illegal reproduction of an original work. This is often used in combination with “the Sonny Bono Copyright Term Extension Act, 1998, which extends the term of copyright protection for copyright works from the life of the author plus 50 years to the life of the author plus 70 years.”

After the author’s life plus 70 years, the work enters the public domain for anyone to access and reproduce. Once it enters the public domain, it cannot be taken out.

Ex. Mickey mouse, the copyright term extension law is often called the mickey mouse law as it extended the copyright of the character right when it was about to expire (near 50 years after the death of walt disney)

19
Q

The Mechanical Turk

A

Mechanical turk - an automaton that would play chess against someone, often win, the robot had a person inside, controlled the robot from within the machine
- Early chess bot or AI
- Shows us that human labour exists beneath automation

The labour of data cleaning:
- Challenges using the entirety of the web to train AI
- If garbage goes in, garbage comes out, implications for bias (even though it is cleaned, it’s not entirely unbiased)
- Consumer facing GenAI models require robust data cleaning, setting exclusion criteria and removing certain types of data → A type of content moderation

  • OpenAI made a bot to flag some of these issues as entirely human labour would take too long
  • Platforms (especially social media) use AI to regulate explicit content, but also can misscategorize some content - ex shadowbanning → censoring of political and queer content
  • Outsourcing of data categorization work to global south → exploitation of labour in economies that allow for cheaper work
    AI capitalizes on the outsourcing of customer service calls as the materials and infrastructure was already provided. So as the industry shifted in north america, the outsourced work shifted to match it
    → This is their entire business model, without the human labour, these technologies would not run the way that they do
19
Q

Metadata/Behavioral Data

A

“Mobile phone traffic is of particular interest to these types of surveillance programs in part because it contains a great deal of metadata. This term was previously only something a computer person would care about but is now in everyday use as more people come to realize how much information is generated and collected every time they use an electronic device”

20
Q

Marshall McLuhan

A

Marshall McLuhan was a pioneer media theorist.

Marshall McLuhan “the medium is the message”–> the key to understanding electronic culture is how tech alters the environment of which humans act and interact (part of theories of culture and technology)

Viewed as a visionary upon the rise of the internet, but his view was criticized by Raymond Williams:
- “British theorist Raymond Williams was primarily interested in the question of how technologies are shaped by social, cultural, political, and economic forces. Williams focused on the social forces, power relations, and conflicts among competing interests that lead to some (technological) options being pursued while others are not developed or are actively foreclosed upon. For Williams, a failure to focus on the social dimensions of how technologies are developed, and how they are used, is an example of technological determinism”

→ In short, Williams said that McLuhan was not focused enough on the factors influencing the development of technology, rather the effects of technology upon society.

21
Q

Artificial Intelligence

A

Ai systems need to be trained on as much data as possible
The more data they have, the better they can mimic human generated text
The internet provides reams of data that are easy to take with web scraping tools and APIs
Connections to web 2.0 and social media

Data scraping and copyright
The challenge with data scraping is that it does not distinguish between copyright works or personal data
Getty lawsuit as an example of the legal battles between AI generators and rights holders
Getty images’ watermark was reproduced by AI
People as a result are not being paid for the use of their work, scrapers are making profits from the work

Copyright tensions:
- OpenAi and similar companies make a lot of money off of stealing this data
- Big Tech has been some of the most aggressive champions of strong IP laws
- Hypocritical as they profit off the scraping of data
- A governance problem

Copyright challenges:
- IP plays a crucial role in tech markets but example of the tech firm arguing their business model is not viable if they respect other peoples IP
- Altman (CEO) had made it clear that OpenAI wants regulations that should apply to future more powerful AI systems
Question of when should these regulations apply

Governments are moving fast on AI because copyright and trademark is essential to the knowledge economy

Users don’t tend to use AI to intentionally infringe copyright
- User as the actor - if there is a copyright violation by chat gpt then the user who put in the prompt will be responsible for the violation
- Guardrails in place to prevent outputs of copyright violating content, but it is possible that it would still happen occasionally

Speculative vs real risks
- Malicious disinformation vs overreliance on inaccurate tools
- LLMs will replace all jobs, vs centralized power and labour exploitation
→ Labour inequality and devaluing of work/invisible human labour
→ Deskilling and Wage repression in white collar workers as they’re paid little to monitor AI
- Long-term existential risks vs near term security risks
- Environmental harms

22
Q

Creative Industries

A

Key economic drivers of creative industries:
1. Rise of the service industry sectors
2. Knowledge economy → rise of creative industries
3. Centralization of service industries
4. Incentivization of creativity by governments through policies

Creative economy policies:
- Government support for museums, broadcasters, library and archives canada
- Legislation to govern the funding and operation of these activities like telecommunications act
- Funding gives rules for the operation of certain industries
- Numerous funding programs to support Canadian content (CanCon)

Why adopt creative industry policies:
- Rebranding of arts industries and art policy to emphasize their significance as wealth generating sectors
- The more general identification of creativity as a key driver of growth and innovation
- Implication of digital convergence bringing the media and communication and culture and IT
- Turn toward user generated content
- Study in the US for the Arts report “arts participation through media appears to encourage rather than replace live arts attendance”

Risk in creative industries when it comes to economics:
- Public funding
- “In the absence of government support, the risks of this lifestyle, the low pay and frequent unemployment, are borne almost entirely by the individual, however. In earlier times, this sort of support might have been provided by a benefactor or patron, but these types of relationships are not nearly as common today.”

Contracts help to minimize the financial insecurity that comes with creative work
- “This can be seen in forms such as publishing, recording, broadcasting, and film companies commissioning production and managing distribution; guilds, unions, and legal arrangements protecting creative producers; and intermediaries such as agents managing the more commercial elements of a career in creative practice.”

23
Q

Intellectual Property

A

Among the issues raised are the following:
1. The balance between public good and private benefit criteria for use of and access to information
2. The balance between individual rights of ownership and social use for common benefit
3. The nature of knowledge as both a commodity for commercial exploitation and as a public good for common use
4. The best ways in which to promote and equitably share the benefits of creativity in an age of digital networks for people, communities, nations, and global humanity

“The US Congress, in one of its first legislative acts after the Declaration of Independence, passed the Copyright Act of 1790 to “promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries”

“Copyright presumes that original forms of creative expression can belong to individuals, who have both a moral right to ownership and a legitimate economic right to derive material benefit from the use of these ideas and works by others. It also presumes that the use of their original ideas and works should be subject to the laws of free and fair exchange, that there should be adequate compensation for use by others, and there should be safeguards against misuse”
- At the same time, new ideas draw from an existing amalgamation of ideas, which need to exist in the public domain as Fair Use

“In order to balance these competing claims on knowledge, copyright law divides up the possible rights in and uses of a work, giving control over some of these rights to the creators and distributors and control over others to the general public”

  1. Ideas or concepts cannot be copyrighted, rather the work formed based off said ideas can be
  2. “Second, what the author or creator has an exclusive right to is the creative expression contained in a work, not the physical form in which that work is produced and distributed”
    → Ex. how an author owns moral rights, but the publisher owns distributing rights, still paying royalties to the author
  3. “These fair use or fair dealing provisions for private, non-commercial uses without authorization have been typically applied to the photocopying of works in public libraries, but are now extensively applied in the copying of software applications and the placing of materials online (e.g., sections from books and academic journals used for teaching purposes”
24
Gig Economy
- “Hiring oneself out through online services, whether platform enabled or not, has become a significant part of the modern labour market. Known as the gig economy, this platform-enabled workforce generated over $200 billion in transactions in 2018, and it is estimated to grow to over $455 billion by 2023” → Majority of these gigs are related to the transportation industry, like uber → “Some commentators worry that the participants in the gig economy are being taken advantage of, with examples of people not even making minimum wage. Not only that, but the exploitation goes further into privacy considerations, since most of these platforms enable considerable monitoring of the workers (keystrokes typed or speed and location of drivers;”
25
Panopticon
Panopticon is a prison where there existed a ring of levels of prisoners, with a guard tower in the middle. Prisoners cannot see in, but guards can see out, giving the illusion of constantly being watched. The prisoners policed themselves as they never knew when there was someone watching.
26
Large Language Model
Large language models (LLM) are tools used in AI that produce plausible outputs that reflect their dataset. Ex. autocomplete - Autocomplete relies on parabytes of email text to make a guess about what you may say → Probabilistic outcomes Assessing LLMS - Not assessed for their accuracy Measures LLMs on two questions: 1. Does the output sound plausibly human? 2. Does the output reflect the corpus? - Being sort of right is good enough by the providers, large implications for users
27
Military-Industrial Complex
The military and industrial origins of new media such as the internet, radio, creative industries as a whole. “While recognizing that the origins of the internet lay in the US military-industrial-governmental complex, Rheingold observed that the democratic potential of online communication lay in the decentralized nature of such networked communications.” ARPANET, the early military version of the internet: - The development of an integrated communications network emerged in the us as a consequence of the cold war with the soviet union - The the mid 1960’s, the advanced research projects agency developed “packet switching” →Breaks down data into smaller pieces (packets) and sends them separately from one computer to another (or more). The packets are reassembled at their destination - This method was foundational to ARPANET (1969 - could be seen as the earliest version of the internet) and allowed resource sharing between computers through a decentralized long distance computer network Radio: - all non-military use of the radio waves was curtailed during the WW1
28
Affordance
Part of how publics become networked, the affordances represent what is new and what is not - tech introduces new social possibilities and challenge assumptions about everyday interactions Affordances make possible or encourage certain types of practices. Four affordances of networked publics (online) → not new on their own, but novel in their interactions with each other: - Persistence → durability of content - Visibility → potential of an audience - Spreadability → ease of spreading content - Searchability → ability to find content Ex. Teens want to be friends with others on their own terms without the interference of adults - The network publics they inhabit allow them a measure of privacy and autonomy that is not possible at home with others listening - Teens engagement of internet is therefore not a rejection of privacy - More about who they’re protecting their information from - Phones as coordination devices → access to the networked public through a phone - Teens go online to connect to the people in their community
29
Open-Source Movement
The open source movement: - Open software and free software have pioneered decentralized, network and collaborative software through non proprietarial general public licenses - Users can acquire the source code, which they can apply, mod or reconfigure The rise of open source: - General belief of freely available content - Open source has a commercial and more logic, generate a better product overall - Implicit belief in the value of a gift economy
30
Value Chain
“Cultural industries were being understood as important in terms of their contribution to national economic development and drew attention to the value-adding possibilities arising from effective policy development, particularly in relation to developing the cultural industries value chain or ensuring that the products and outputs of artistic creativity were better distributed and marketed to audiences and consumers.” Value adding services to a cultural product. Ex, the value chain of game development begins with capital and publishing (investors and those who license), → product and talent (developers and designers) → production and tools (game engines, middleware, etc) → distribution → hardware → users
31
Governance
- Governance rather than law and policy - Links between public and private sectors, understanding of roles played in internet law and policy, crossing territorial jurisdictions As an alternative to cyber-libertarianism: - Infrastructure of the internet manageable through self-governance - Strongly articulated in the 90’s - With the growing diversity of the internet, it doesn’t make sense to have a universal ethos - Danger if cyber-libertarianism failure to address questions of corporate power Challenges of governance: - Uncertainties related to legal and territorial online jurisdiction - Jurisdiction conflict - Fake news and broadcasting of upsetting events on social media platforms - Social media platforms have fought against pressure to reveal certain information “Internet Corporation for Assigned Names and Numbers (ICANN). ICANN was established in 1998 as an attempt to develop a framework for global internet governance. - ICANN controls the distribution of domain names The US government still influences the outcomes decided by ICANN, so the ITU (The International Telecommunications Union) could be a solution, though it hasn’t yet extended its reach to govern the internet. - “ITU dates from the era of the telegraph and was originally set up to ensure standards compliance around the world—and mediate disputes—as the first electronic global networks were built. This type of standardization was not in place during the establishment of the railways, for example, and resulted in enormous logistical problems relating to the movement of trains across borders, when the width of the tracks (the gauge) varied. ITU helped avoid that problem for telegraphs and ensured that a message sent from Montreal to Mumbai could get through. As telephone networks grew in the late nineteenth and early twentieth centuries, ITU took over international regulation of these systems, too.” - Manages infrastructure not content → network neutrality - Has not yet been in charge of governing the internet
32
Social Production
All peer production is social production, but not all social production is peer production - Creation of goods and services in a collaborative or social way - Loosely collaborative not driven by market criteria or directly proprietary in terms of who owns and controls the use of the final product Gained prominence through two factors: - Knowledge has value for individuals - Individuals have the “threshold level of material capacity required to explore the info environment and take and contribute to it” - using computers
33
Content Moderation
- Data cleaning as a way of moderating content - sorting out misinformation or hateful speech/bias from AI to avoid its reproduction Content moderation regulates the content on a platform. This could be sifting out violent language/imagery or hate speech. This can also lead to the demonitization or shadowbanning of diverse communities when they talk about human rights issues as it is categorized as political. It can have positive effects as well like removing pornography and hateful content from platforms.
34
Technological determinism
The view that technology shapes society. This is more of a worldview than a proper theory. It is also quite restrictive as it does not account for the social and historical factors that shape technology, only choosing to look at the after effects. That is not to say that technological determinism is not useful. - Can be hard to go back to the “before times” → technologies contain implicit forms of social organization that are difficult to reverse - Technologies tend to amplify existing systemic injustices rather than creating them - understanding who developed tech and how it’s used (always with a bias since its used by people who are always biased) - Once technologies are widely adopted and used, they become “locked in” in a way that shapes society and culture in a wider sense → Changes how tasks are performed, doesn’t necessarily create new tasks → However, if we feel a technology is ineffective, it’s not impossible to change - An example of technological determinism would be saying that neighborhoods are shaped by the advent of cars. They are no longer as walkable as everyone is expected to have access to this technology.