Innovation vs. creativity
Innovation is the act of translating a new method, product, or idea into a service or good that creates value.
Innovation satisfies customers’ needs/expectations.
Creativity is the act of producing original ideas.
It’s possible to be creative without innovating, if you do nothing meaningful with the idea. It’s possible to be innovative without being creative, by implementing others’ ideas.
What is the value of creativity and innovation
What are 6 ways TD can promote/support innovation and creativity?
How can TD promote and support an innovative culture?
How can TD help leaders champion creativity and innovation?
How can TD make creativity and innovation part of the culture?
How can TD organize for creativity and innovation?
How can TD benchmark?
study other orgs that are best at creativity and innovation and bring those lessons to the org they serve; ensures best practice and next practice
can be especially useful when adopting new technologies or finding ways to expand markets
How can TD create a common language?
Both can provide discipline of common language
2 broad categories of creativity categories
Divergence
Convergence
Divergence
generating a maximum number of ideas from which to choose
Convergence
starting with many ideas and then analyzing, filtering, and combining them to get more new and better ideas
crucial in converting creativity into innovation because they help narrow ideas into something that can produce innovation
4 divergence strategies
Brainstorming -
Lateral thinking/perspective shifting
Analogy thinking
Benchmarking
6 convergence strategies
Mind mapping
Six Thinking Hats
Idea shopping
Clustering
Using paired comparison
Evaluation matrices
2 unique variations on brainstorming
reverse brainstorming - trying to accomplish the opposite of the current goal
random adjective brainstorming - applying random adjectives to ideas to spark more ideas
Divergence
Lateral thinking or perspective shifting
considering the problem or opportunity from an unusual point of view; for example, “How would a five-year-old view this?”
Divergence
Analogy thinking
takes concepts from other industries or organizations and applies their best practices in a new context
Divergence
Mind mapping
starts by placing the objective into the center of a diagram and then organizing thoughts and ideas into branching subcategories, connections, and trends
Six Thinking Hats
used to generate and analyze ideas from multiple perspectives to get convergence
Idea shopping
uses voting to sort ideas by a group.
Each individual gets currency and can spend whatever amount they choose to “buy” the ideas they like best.
Clustering
Cluster ideas to see if they can be combined
Paired comparisons
Use this to select ideas
What is design thinking?
a human-centered approach to innovation or problem solving that integrates the needs of people with the needs of the organization
Fosters creativity and innovation
Focuses on finding the right solution rather than solving a problem
Iterative
5 phases of design thinking
Empathize - clear, empathetic understanding of problem
Define - compiling and synthesizing what was learned in the first phase to define the problem
Ideate - Begins once there is a clear understanding of the users, their needs, and a solid b/g; get as many ideas as possible and then start investigating and test the best ideas
Prototype - experimental phase where the team produces a scaled down version of the solution
Test - final eval phase; results generated are often used to redefine the problem and inform users