Galaxy Tutorials Flashcards

(17 cards)

1
Q

What is the Marc rule?

A

Early cubes are almost always a take (unless two on the bar).

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2
Q

What is Bar Doubling Trigger?

A

When a person dances on the bar, often a good time to double.

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3
Q

How many checkers needed in the zone to blitz?

A

9 minimum, 10+ is best.

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4
Q

Double 5 Blitz: What is the doubling strategy?

A

If opponent is (1) on bar, (2) has loose checker on 5 or 4, and (3) does not have their 5 point…then double

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5
Q

Double 5 Blitz: When is it Too Good to Double?

A

Opponent has two on the bar and I have ten in the zone

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6
Q

Double 5 Blitz: When do I pass if I am being blitzed?

A

(1) Two on the bar, (2) one on 7 and one on bar, (3) they have ten in zone and I have one on 4/5 and one on bar

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7
Q

Opening Roll: 2-1

A

13/11, 6/5

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8
Q

Opening Roll: 4-3

A

13/10, 13/9

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9
Q

Opening Roll: 3-2

A

24/21, 13/11

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10
Q

Double 3 Blitz - when to double?

A

(1) They dance

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11
Q

Double 4 Blitz - when to double

A

(1) They dance one checker, but not if I took the 2 point (too far) - (2) unless two checkers on bar, then double even if on 2 point

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12
Q

Double 2 Blitz - when to double?

A

(1) They dance

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13
Q

I get Double 6 and then they dance with their Double 6, should I double?

A

Yes, if they have 1 on the bar

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14
Q

What is an Inner Standard Holding Game

A

(1) I have freedom to 13 point, and (2) they have two on my 5 point

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15
Q

When do I double on an Inner Standard Holding Game?

A

(1) Four or less on 13 point, (2) Have the 8 and 6 points, (3) at least 14 pips up. It is a Take for the other player.

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16
Q

What is a Bonus Inner Holding Game?

A

Have the 7 points (in addition to the 8 and 6)

16
Q

What it the External Holding Game? And, do I double?

A

Player has the 7 point for the anchor. Still a double if other conditions hold (less than 4 on 13, hold the 8 point, up by 14 pips)