2 Types of Learning Trasnfer
Positive - past knowledge and experiences support learning
Negative - past knowledge and experiences prevent learning
3 Domains of Learning
CAP
Cognitive - thinking and mental process
Affective - emotions and feelings
Psychomotor - physical act of doing
Laws of Learning
REEPIR Readiness Effective Exercise Primacy Intensity Recency
Characteristics of Learning
PEMA Purposeful Experience Multi Faceted Active Process
4 Levels of Learning
RUAC Rote Understanding Application Correlation
Definition of Human Behavior
The product of factors that cause people to act in predictable ways
Maslow’s Hierarchy of Needs
Defense Mechanisms
- sub-conscience reactions to protect ones ego (DR FDR CPR) Denial Repression Fantasy Displacement Rationalization Compensation Projection Reaction formation
Student Emotional Reactions
Basic Elements of Communication
SSR
Source
Symbols
Receivers
Barriers to Effective Communication
COIL Confusion with symbols Overuse of abstractions Interference Lack of common experience
Developing Communication Skills
LIQIR Listening Instructional Communication Questioning Instructional Enhancement Role Playing
Definition of Learning
Learning the change in behavior due to experience and practice
Define Learning Theory
How students acquire skills and knowledge
Behaviorism = explains behavior from measurable and observable response to stimuli
Cognitive Theory = what’s going on inside the mind
- known as combination theory
Perceptions
Factors that Affect Perception
GSTEP Goals and Values Self Concept Time and Opportunity Element of Threat Physical Organism
Insights
Acquiring Knowledge
MUA
Memorization
Understanding
Application
Stages of Skill Acquisition
CAA
Cognitive Stage
Associative Stage
Automatic Response Stage
List of Physical Skills Learning
DEADPPPPK Desire to learn Evaluation vs. Critique Application of skill Duration and organization Pattern of progress Physical skills involve more than muscles Patterns to follow Performance of the skill Knowledge of results
Types of Practice
Deliberate
Blocked
Random
Scenario Based Training
2 Kinds of Errors
How can a student make errors a valuable learning resource?