AEM Module 4 Topic 1 Flashcards

(9 cards)

1
Q

Choice Architecture

A

Applying the techniques of the psychology of decision making and behavioral science to improve decisions without limiting choices

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2
Q

How can we design
psychological interventions that help
improve our health decisions?

A
  • Diet, sleep, and exercise
    improvements
  • Doctor and patient behavior
    change
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3
Q

Exercise Hacks at the Gym

A

Temptation bundling
Have a gym buddy
Incentives to return

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4
Q

Sleep Hacks: Cues and Feedback

A
  • Study of 1,149 undergraduates at a competitive university
  • Students wore Fitbits to track sleep, had goal to sleep at least
    7 hours every weeknight
  • Intervention condition: bedtime cue, morning feedback, and
    immediate reward for meeting goal
  • Results: interventions led to more sleep, less evening screen
    time on streaming or scrolling, no change in time spent
    studying, and higher GPAs for that semester
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5
Q

Happiness Hacks: Decisions

A
  • Make happiness salient
  • Track your activities
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6
Q

Happiness Hacks: Designs

A
  • Nudges for sleep & good habits
  • Avoid social media & upward comparisons
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7
Q

Happiness Hacks: Doing

A
  • Spend time with people, especially helping others
  • Choose experiences over things
  • Give compliments
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8
Q

Principle of good choice architecture: Use defaults

A
  • Encourage people to form plans:
  • “When situation x arises, I will implement response y!”
  • Desired behavior is linked to concrete future moment
    or cue
  • Procrastination more difficult
  • Forgetfulness less likely
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9
Q

Principles of Good Choice Architecture

A
  1. Use Defaults

Make the best option the automatic one so people don’t have to think.

People usually stick with the default.
2. Defaults via Planning Prompts

Help people pre-decide what they’ll do.

Example: Lay out work clothes the night before
👉 Makes the good choice easier in the moment
3. Encourage People to Form Plans

Turn vague goals into specific actions.

“I’ll study” → ❌
“I’ll study at 7pm in the library” → ✅
4. Give Feedback

Let people see what they’re doing in real time.

Medication bottle shows last opened time
Hospital handwashing trackers

👉 Feedback = awareness → better behavior

  1. Allow for Error

Design systems that help people recover from mistakes.

Seatbelt warning signals
Days labeled on pill boxes

👉 Assume people mess up—build around it

  1. Structure Complex Choices

Break big decisions into simple steps.

Checklists (like pilots use)

👉 Reduces overwhelm + mistakes

  1. Understand Mappings

Help people understand the real consequences of choices.

Example: Nutella markets “hazelnuts,” but hides unhealthy ingredients
👉 Make trade-offs clear and honest
8. Think About Incentives
Intrinsic motivation
Stimulation stemming from within oneself
Extrinsic motivation
Encouragement from an outside force
Example: Paying people to lower blood pressure or lose weight

👉 Key idea:

Extrinsic works short-term
Intrinsic is better for lasting change
Big Picture (1-line takeaway)

Good choice architecture = make the right choice easy, clear, and natural to stick with.

If you want, I can turn this into an even shorter 3-sentence cheat sheet for exams or give you real-life examples for each CHEAT SHEET

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