Unit 2 Flashcards

(49 cards)

1
Q

another way to specify a vector is by

A

placing it on a Cartesian Plane

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2
Q

Cartesian Vector

A

Vector AB is an example of a “cartesian vector” which has head and tail located on the Cartesian Plane

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3
Q

position vector

A

vector OP = [5, 9] is an example of a “POSITION VECTOR’, which has tail at origin and head at (5, 9)

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4
Q

Unit vectors i^ and j^

A

i^ = [1,0] and j^=[0,1] are examples of “unit vectors” which are vectors that have magnitude equal to 1 unit
i^ and j^ are the “building blocks” for every position vector on the Cartesian Plane
ex: vector OP = [5, 9] (position vector notation) = 5i^+9j^ (unit vector notation)

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5
Q

vector OP = [5, 9]

A

(position vector notation)

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6
Q

= 5i^+9j^

A

(unit vector notation)

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7
Q

for any position vector v = [a, b] , a is the magnitude of the ___________ of vector v and b is the magnitude of the ___________of vector v an

A

horizontal component
vertical component

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8
Q

And since vector a= [a, 0] is colinear with i^ and vector b=[0, b] is colinear with ^j, we can write vector v as a linear combination of i^ and j^ in the following way:

A

vector v = ai^ +bj^

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9
Q

since vector a = ai^ = [a, 0] and vector b = bj^ = [0, b] we can also say

A

vector v = [a, 0] + [0, b]
which is an algebraic way of saying that any vector [a, b] can be written as the sum of its vertical and horizontal vector components

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10
Q

direction always measured from

A

+ x-axis rotating CCW

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11
Q

for any cartesan vector can be translated so that its tail is at the ____ and its head is at the point ___

A

origin (0, 0)
(a, b)

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12
Q

in general if A(x, y), and B(x2, y2)
then

A

vector OP = vector AB = [x2-x1, y2-y1]

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13
Q

v^ is a unit vector with the ____ direction as vector v (it has length = __)

A

SAME
1

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14
Q

in generel u^ =

A

1/|vector u| vector u

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15
Q

the dot product of two vectors vector u and vector v is:

A

vector u (dot) vector v = |vector u||vector v}cos theta where theta is the angle between 0 and 180

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16
Q

the result of the dot product is a _____ also called the ___ ___

A

scalar
scalar product

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17
Q

depending on the angle between the vectors, the dot product is either

A

positive or negative or zero

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18
Q

if theta is between 90 degrees + 180 degrees, cos theta < 0, making the dot product

A

negative

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19
Q

Work

A

the transfer of mechanical energy
the product of the magnitude of the displacement vector and the magnitude of the force vector that is applied in the direction of motion
the units are Newton-meters (N dot m), also known as joules (J)

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20
Q

Work =

A

|vector d| dot (magnitude of the force vector in the direction of the motion)

21
Q

we could have used the dot product to calculate the amount of work done (its the same math) so an alternative definition for work as an application of the dot product is:

A

work = vector f dot vector d
= |vector f||vector d|cos theta

22
Q

theorum

A

two non-zero vectors vector u and vector v are perpendicular if and only if vector u dot vector v = 0

23
Q

|vector u||vector v|cos theta = 0 dissect each part

A

|vector u| (cant be 0) |vector v|(cant be 0) cos theta (cos theta = 0, theta = 90 degrees, vector u + vector v) = 0

24
Q

more properties of the dot product

A
  1. you can multiply by a scalar either before or after taking the dot product, i.e.
    K(vector u dot vector v) = (vector u dot vector v)K for KER
  2. you can expand the dot product of a vector with the sum of two other vectors as you could in ordinary multiplication, i.e.
    vector u dot (vector v + vector w) = vector u dot vector v + vector u dot vector w
25
general rule
vector u dot vector u = |vector u|^2
26
if vector u = [a, b] and vector v = [c, d] then:
vector u dot vector v = [a, b] dot [c, d] vector u dot vector v = ac + bd
27
what system do we use
right-handed system grasp the z-axis. your thumb points in the z-direction. your fingers curl from the potitive x-axis toward the positive y-axis
28
3 planes
x-y plane x-z plane y-z plane
29
position vectors in 3-space (or R^3) are represented by
ordered triplets: vector OP = [a, b, c] or using vector notation: vector v = ai+bj+ck where i = [1,0,0], j = [0,1,0], k = [0,0,1], (i, j, k have hats)
30
steps to plot vector v=[a,b,c] in 3-space
1. move a units from the origin in the x-direction 2. then move b units in the y-direction 3. then move c units in the z-direction 4. draw a 3D box showing the 3D nature of the vector 5. draw the vector from the origin to the point Note that each move must be made along a line that is parallel to the corresponding axis
31
addition 3D vectors vector u = [u1, u2, u3] and vector v = [v1, v2, v3]
then vector u + vector v = [u1+v1, u2 + v2, u3 + v3]
32
subtraction 3D vectors vector u = [u1, u2, u3] and vector v = [v1, v2, v3]
then vector u - vector v = [u1-v1, u2 - v2, u3 - v3]
33
to find the vector between two points P1(x1,y1,z1) and P2(x2,y2,z2)
vector P1P2 = [x2-x1, y2-y1, z2-z1]
34
the dot product of two cartesian vectors vector u = [u1,u2,u3] and vector v = [v1,v2,v3] is:
vector u dot vector v = u1v1 + u2v2 + u3v3
35
given 2 noncolinear 3D vectors the cross product produces a
3rd vector that is perpendicular to both of the first two vectors
36
any two vectors alwayse
determine some plane (2D surface)
37
how many vectors can be perpendicular to a plane
indefenently many
38
the cross product is how you find
a specific vector that is perpendicular to two noncolinear vectors (relative to their tails)
39
cross vector formula
vector a cross vector b = [a2b3-a3b2, a3b1-a1b3, a1b2-a2b1]
40
k(vector a cross vector b) is ___
perpendicular to vector a & vector b
41
dot product to verify the perpendicularity
vector a cross vector b dot vector a vector a cross vector b dot vector b
42
vector b cross vector a =
-(vector a cross vector b)
43
direction of the cross product vector
our cross product gets a particular vector in a pre-determined direction. the right hand rule: direction, point 1st vector, curl 2nd vector, thumb direction of the cross product vector
44
magnitude of the cross product of 2 vectors vector a and vector b is:
|vector a cross vector b| = |vector a||vector b|sin theta
45
cross product of two vectors in 3D is a vector with magnitude
and is perpendicular to the two vectors such that they form a right handed system
46
cross product of 3 vectors
vector a cross vector b cross vector c will also produce a vector
47
we can also combine the cross product with the dot product:
"triple scalar product" vector a cross vector b dot vector c will produce a scalar
48
could you do the cross product of a vector with itself
no, a vector would be collinear with itself
49
does the cross product of 2-D vectors make sense
no, you would need a 3rd dimension